quakeforge/libs/gamecode/builtins/bi_string.c
2002-01-30 08:34:44 +00:00

67 lines
1.5 KiB
C

/*
bi_string.c
CSQC string builtins
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/progs.h"
#include "QF/zone.h"
static void
bi_String_ReplaceChar (progs_t *pr)
{
char old = G_INT (pr, OFS_PARM0);
char new = G_INT (pr, OFS_PARM1);
const char *src = G_STRING (pr, OFS_PARM2);
const char *s;
char *dst = Hunk_TempAlloc (strlen (src) + 1);
char *d;
for (d = dst, s = src; *s; d++, s++) {
if (*s == old)
*d = new;
else
*d = *s;
}
RETURN_STRING (pr, dst);
}
void
String_Progs_Init (progs_t *pr)
{
PR_AddBuiltin (pr, "String_ReplaceChar", bi_String_ReplaceChar, -1);
}