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https://git.code.sf.net/p/quake/quakeforge
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981622f969
MOD_TraceLine now behaves the same as id's SV_RecursiveHullCheck (from WinQuake). This means that even if the trace would escape from solid space into non-solid space, the trace is treated as allsolid if it crosses from one solid space to another before hitting the empty space. trace-id.c is used only for establishing the behaviour of id's code. |
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.. | ||
alias | ||
brush | ||
sprite | ||
clip_hull.c | ||
gl_model_fullbright.c | ||
Makefile.am | ||
model.c | ||
null_model.c | ||
testclip.c | ||
trace-id.c | ||
trace.c |