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https://git.code.sf.net/p/quake/quakeforge
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ca4b3acd6c
prototypes are in headers files.
60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
/*
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sbar.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// the status bar is only redrawn if something has changed, but if anything
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// does, the entire thing will be redrawn for the next vid.numpages frames.
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#ifndef _SBAR_H
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#define _SBAR_H
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#define SBAR_HEIGHT 24
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extern int sb_lines; // scan lines to draw
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void Sbar_Init (void);
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struct cvar_s;
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void Sbar_DMO_Init_f (struct cvar_s *var);
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void Sbar_Changed (void);
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// call whenever any of the client stats represented on the sbar changes
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void Sbar_Draw (void);
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// called every frame by screen
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void Sbar_IntermissionOverlay (void);
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// called each frame after the level has been completed
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void Sbar_FinaleOverlay (void);
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void Sbar_LogFrags (void);
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void Sbar_TeamOverlay (void);
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void Sbar_DeathmatchOverlay (int start);
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void Sbar_MiniDeathmatchOverlay (void);
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#endif
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