quakeforge/libs
Bill Currie d109571994 [gamecode] Use 64 byte alignment for most of progs memory
Only edicts themselves get a smaller alignment (4, 8 or 32 bytes,
depending on hardware and progs version). I didn't want to waste too
much memory on edict alignment for progs that don't need any better than
void *, but the zone really wants 64 bytes, and the stack might as well
have 64 bytes as well. Fixes a segfault when running v6 progs in a clang
build (clang got really agressive with simd in zone.c).
2022-03-31 02:51:05 +09:00
..
audio [sound] Use vec4f_t for api functions 2022-03-30 23:42:38 +09:00
client Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
console Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
gamecode [gamecode] Use 64 byte alignment for most of progs memory 2022-03-31 02:51:05 +09:00
gib Fix some null pointer shenanigans 2022-03-31 00:25:22 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
models [mode] Fix a sizeof error 2022-03-31 00:30:00 +09:00
net [net] Fix some logic precedence errors 2022-03-31 00:31:15 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util Fix some null pointer shenanigans 2022-03-31 00:25:22 +09:00
video Work around some clang parsing issues 2022-03-31 02:44:58 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00