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https://git.code.sf.net/p/quake/quakeforge
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d109571994
Only edicts themselves get a smaller alignment (4, 8 or 32 bytes, depending on hardware and progs version). I didn't want to waste too much memory on edict alignment for progs that don't need any better than void *, but the zone really wants 64 bytes, and the stack might as well have 64 bytes as well. Fixes a segfault when running v6 progs in a clang build (clang got really agressive with simd in zone.c). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |