quakeforge/libs/video/renderer/vulkan/vulkan_sprite.c
Bill Currie 422aaf4bc6 [vulkan] Register task functions for the pipelines
They're currently just stubs, but this gets the render info loading
working without any errors. The next step is to connect up pipelines and
create the image resources, then implementing the task functions will
have meaning.
2023-02-14 15:29:00 +09:00

361 lines
10 KiB
C

/*
vulkan_sprite.c
Vulkan sprite model pipeline
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/12/14
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/darray.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_renderpass.h"
#include "QF/Vulkan/qf_sprite.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/render.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static const char * __attribute__((used)) sprite_pass_names[] = {
"depth",
"g-buffer",
"translucent",
};
static QFV_Subpass subpass_map[] = {
QFV_passDepth, // QFV_spriteDepth
QFV_passGBuffer, // QFV_spriteGBuffer
QFV_passTranslucentFrag,// QFV_spriteTranslucent
};
static void
emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
int numPC, qfv_push_constants_t *constants,
qfv_renderframe_t *rFrame, entity_t ent)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
Vulkan_BeginEntityLabel (ctx, cmd, ent);
QFV_PushConstants (device, cmd, sctx->layout, numPC, constants);
VkDescriptorSet sets[] = {
sprite->descriptors,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
sctx->layout, 1, 1, sets, 0, 0);
dfunc->vkCmdDraw (cmd, 4, 1, 0, 0);
QFV_CmdEndLabel (device, cmd);
}
void
Vulkan_DrawSprite (entity_t ent, qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
model_t *model = renderer->model;
msprite_t *sprite = model->cache.data;
mat4f_t mat = {};
uint32_t frame;
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
64, sizeof (frame), &frame },
};
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
ent.reg);
frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
transform_t transform = Entity_Transform (ent);
mat[3] = Transform_GetWorldPosition (transform);
vec4f_t cameravec = r_refdef.frame.position - mat[3];
R_BillboardFrame (transform, sprite->type, cameravec,
&mat[2], &mat[1], &mat[0]);
mat[0] = -mat[0];
emit_commands (sframe->cmdSet.a[QFV_spriteDepth],
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
2, push_constants, rFrame, ent);
emit_commands (sframe->cmdSet.a[QFV_spriteGBuffer],
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
2, push_constants, rFrame, ent);
}
static void
sprite_begin_subpass (QFV_SpriteSubpass subpass, VkPipeline pipeline,
qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = sframe->cmdSet.a[subpass];
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
rFrame->renderpass->renderpass, subpass_map[subpass],
rFrame->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "sprite:%s",
sprite_pass_names[subpass]),
{ 0.6, 0.5, 0, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
sctx->layout, 0, 1, sets, 0, 0);
dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
static void
sprite_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
void
Vulkan_SpriteBegin (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
//XXX quat_t fog;
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
sframe->cmdSet.a[QFV_spriteDepth]);
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
sframe->cmdSet.a[QFV_spriteGBuffer]);
sprite_begin_subpass (QFV_spriteDepth, sctx->depth, rFrame);
sprite_begin_subpass (QFV_spriteGBuffer, sctx->gbuf, rFrame);
}
void
Vulkan_SpriteEnd (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
sprite_end_subpass (sframe->cmdSet.a[QFV_spriteDepth], ctx);
sprite_end_subpass (sframe->cmdSet.a[QFV_spriteGBuffer], ctx);
}
static VkDescriptorBufferInfo base_buffer_info = {
.range = VK_WHOLE_SIZE,
};
static VkDescriptorImageInfo base_image_info = {
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
static VkWriteDescriptorSet base_buffer_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
};
static VkWriteDescriptorSet base_image_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 1,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
};
void
Vulkan_Sprite_DescriptorSet (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
//FIXME kinda dumb
__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (1, alloca);
for (size_t i = 0; i < layouts->size; i++) {
layouts->a[i] = sctx->setLayout;
}
__auto_type sets = QFV_AllocateDescriptorSet (device, sctx->pool, layouts);
sprite->descriptors = sets->a[0];
free (sets);
VkDescriptorBufferInfo bufferInfo[1];
bufferInfo[0] = base_buffer_info;
bufferInfo[0].buffer = sprite->verts;
VkDescriptorImageInfo imageInfo[1];
imageInfo[0] = base_image_info;
imageInfo[0].sampler = sctx->sampler;
imageInfo[0].imageView = sprite->view;
VkWriteDescriptorSet write[2];
write[0] = base_buffer_write;
write[0].dstSet = sprite->descriptors;
write[0].pBufferInfo = bufferInfo;
write[1] = base_image_write;
write[1].dstSet = sprite->descriptors;
write[1].pImageInfo = imageInfo;
dfunc->vkUpdateDescriptorSets (device->dev, 2, write, 0, 0);
}
void
Vulkan_Sprint_FreeDescriptors (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
dfunc->vkFreeDescriptorSets (device->dev, sctx->pool, 1,
&sprite->descriptors);
}
static void
sprite_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
}
static exprfunc_t sprite_draw_func[] = {
{ .func = sprite_draw },
{}
};
static exprsym_t sprite_task_syms[] = {
{ "sprite_draw", &cexpr_function, sprite_draw_func },
{}
};
void
Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfvPushDebug (ctx, "sprite init");
QFV_Render_AddTasks (ctx, sprite_task_syms);
spritectx_t *sctx = calloc (1, sizeof (spritectx_t));
ctx->sprite_context = sctx;
size_t frames = ctx->frames.size;
DARRAY_INIT (&sctx->frames, frames);
DARRAY_RESIZE (&sctx->frames, frames);
sctx->frames.grow = 0;
sctx->depth = Vulkan_CreateGraphicsPipeline (ctx, "sprite_depth");
sctx->gbuf = Vulkan_CreateGraphicsPipeline (ctx, "sprite_gbuf");
sctx->layout = Vulkan_CreatePipelineLayout (ctx, "sprite_layout");
sctx->sampler = Vulkan_CreateSampler (ctx, "sprite_sampler");
sctx->pool = Vulkan_CreateDescriptorPool (ctx, "sprite_pool");
sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "sprite_set");
for (size_t i = 0; i < frames; i++) {
__auto_type sframe = &sctx->frames.a[i];
DARRAY_INIT (&sframe->cmdSet, QFV_spriteNumPasses);
DARRAY_RESIZE (&sframe->cmdSet, QFV_spriteNumPasses);
sframe->cmdSet.grow = 0;
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &sframe->cmdSet);
for (int j = 0; j < QFV_spriteNumPasses; j++) {
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
sframe->cmdSet.a[j],
va (ctx->va_ctx, "cmd:sprite:%zd:%s", i,
sprite_pass_names[j]));
}
}
qfvPopDebug (ctx);
}
void
Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
for (size_t i = 0; i < sctx->frames.size; i++) {
__auto_type sframe = &sctx->frames.a[i];
free (sframe->cmdSet.a);
}
dfunc->vkDestroyPipeline (device->dev, sctx->depth, 0);
dfunc->vkDestroyPipeline (device->dev, sctx->gbuf, 0);
free (sctx->frames.a);
free (sctx);
}