quakeforge/libs/gamecode/engine
2007-04-10 09:45:57 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_builtins.c Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
pr_debug.c make PR_StackTrace visible 2007-04-10 09:45:57 +00:00
pr_edict.c bah, the other part of that commit :P 2007-04-09 08:55:24 +00:00
pr_exec.c Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
pr_load.c make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_opcode.c for pr_debug 1, don't dump disassembly when tracing, just source lines. pr_debug >= 2 forces disassembly. detailed disassembly now on pr_debug >= 3 figure out the types of arguments in a function call 2007-04-09 06:16:03 +00:00
pr_parse.c bah, the other part of that commit :P 2007-04-09 08:55:24 +00:00
pr_resolve.c PR_ResolveGlobals needs to be visible 2007-04-09 09:00:40 +00:00
pr_resource.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_strings.c make PR_FreeTempStrings not free a string that looks like it's being returned, but rather transfer it to the parent stack frame. 2007-04-08 01:22:00 +00:00
pr_zone.c other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00