quakeforge/nq/source
Bill Currie cfe7c44df0 [gamecode] Rename ev_integer to ev_int
And other related fields so integer is now int (and uinteger is uint). I
really don't know why I went with integer in the first place, but this
will make using macros easier for dealing with types.
2022-01-18 13:27:19 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_chase.c [input] Nuke IN_Move from orbit 2021-11-19 08:58:02 +09:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_demo.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
cl_ents.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [console] Get message modes and menus working again 2021-11-28 23:21:55 +09:00
cl_main.c [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
cl_parse.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
cl_screen.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
cl_view.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
game.c [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
host_cmd.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
Makemodule.am [x11] Use barriers to trap the pointer in the window 2021-11-22 14:59:27 +09:00
sbar.c [qw,nq] Clean out sbar key_dest handling 2021-11-29 00:03:53 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_cl_phys.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sv_cvar.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_ded.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
sv_main.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_move.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_phys.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_pr_cmds.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_progs.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
sv_user.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sys_sdl.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_unixd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_wind.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
world.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00