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https://git.code.sf.net/p/quake/quakeforge
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cfe7c44df0
And other related fields so integer is now int (and uinteger is uint). I really don't know why I went with integer in the first place, but this will make using macros easier for dealing with types. |
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.. | ||
chase.h | ||
cl_skin.h | ||
client.h | ||
game.h | ||
host.h | ||
Makemodule.am | ||
protocol.h | ||
server.h | ||
sv_pr_cmds.h | ||
sv_progs.h |