quakeforge/nq/include
Bill Currie cfe7c44df0 [gamecode] Rename ev_integer to ev_int
And other related fields so integer is now int (and uinteger is uint). I
really don't know why I went with integer in the first place, but this
will make using macros easier for dealing with types.
2022-01-18 13:27:19 +09:00
..
chase.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
game.h [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host.h [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
protocol.h Move entity_state_t into client/entities.h 2012-07-05 09:39:16 +09:00
server.h [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_pr_cmds.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_progs.h [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00