quakeforge/nq/source
2002-01-20 04:10:36 +00:00
..
.gdbinit
.gitignore Make cvs blissfully unaware of nq-server. 2001-10-05 19:43:29 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes 2001-12-11 20:49:10 +00:00
cl_cmd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
cl_demo.c and nq too, but it doesn't work well 2001-10-10 23:16:18 +00:00
cl_input.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_main.c make sure force_commandline in the console data gets set appropriatly 2002-01-20 00:04:50 +00:00
cl_parse.c first use of client side QuakeC :) (and having more than one progs instance 2002-01-18 19:19:33 +00:00
cl_screen.c Oops, missed a file. 2001-12-09 14:33:24 +00:00
cl_tent.c MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
cl_view.c more cleanups 2002-01-12 05:32:21 +00:00
com.c init order cleanup 2002-01-17 04:11:36 +00:00
conproc.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
game.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
host.c call BI_Init in the clients 2002-01-20 04:10:36 +00:00
host_cmd.c make sure force_commandline in the console data gets set appropriatly 2002-01-20 00:04:50 +00:00
host_skin.c clean out the non-renderer fields from entity_t. not yet a noticable gain 2001-11-27 21:42:49 +00:00
locs.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Makefile.am call BI_Init in the clients 2002-01-20 04:10:36 +00:00
mplib.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
mplpc.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
net_bsd.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_bw.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
net_dgrm.c more cleanups 2002-01-12 05:32:21 +00:00
net_dos.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_ipx.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_loop.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_main.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
net_mp.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_none.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
net_udp.c more externs cleaned up 2001-10-29 17:46:03 +00:00
net_vcr.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
net_win.c this should fix the crashing on win32 2001-12-20 19:19:58 +00:00
net_wins.c win32 compile fixes 2002-01-19 20:45:45 +00:00
net_wipx.c I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
pr_cmds.c more cleanups 2002-01-12 05:32:21 +00:00
sbar.c more cleanups 2002-01-12 05:32:21 +00:00
skin.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
sv_cvar.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_ded.c call BI_Init in the clients 2002-01-20 04:10:36 +00:00
sv_main.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sv_model.c external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
sv_move.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sv_phys.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
sv_progs.c we now compile and link with -fno-common. this cleans up the multiple, 2001-10-23 16:55:23 +00:00
sv_user.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sys_ia32.S
sys_sdl.c init order cleanup 2002-01-17 04:11:36 +00:00
sys_unix.c init order cleanup 2002-01-17 04:11:36 +00:00
sys_unixd.c init order cleanup 2002-01-17 04:11:36 +00:00
sys_win.c init order cleanup 2002-01-17 04:11:36 +00:00
sys_wind.c init order cleanup 2002-01-17 04:11:36 +00:00
world.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
worlda.S