mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-30 22:20:49 +00:00
While chasing down the grenade explosion bug, I noticed that entities were being created and destroyed (or really, not destroyed) just to check of the entity was valid. In the old system, this wasn't *horrible*, but with the ECS, it does mean entities and components are getting churned up, which wouldn't be good for the entity generation counter (only 12 bits). |
||
---|---|---|
.. | ||
include | ||
source | ||
Makemodule.am |