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cf4a3399c4
While chasing down the grenade explosion bug, I noticed that entities were being created and destroyed (or really, not destroyed) just to check of the entity was valid. In the old system, this wasn't *horrible*, but with the ECS, it does mean entities and components are getting churned up, which wouldn't be good for the entity generation counter (only 12 bits). |
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Makemodule.am |