quakeforge/nq
Bill Currie cf4a3399c4 [nq] Reduce entity churn
While chasing down the grenade explosion bug, I noticed that entities
were being created and destroyed (or really, not destroyed) just to
check of the entity was valid. In the old system, this wasn't
*horrible*, but with the ECS, it does mean entities and components are
getting churned up, which wouldn't be good for the entity generation
counter (only 12 bits).
2022-10-23 22:43:45 +09:00
..
include [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
source [nq] Reduce entity churn 2022-10-23 22:43:45 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00