quakeforge/include/QF/Vulkan
Bill Currie a7ac188d1d [vulkan] Use a scrap texture for draw
The scrap texture did very good things for the glsl renderer and the
better control over data copying might help it do even better things for
vulkan, especially with lots of little icons.
2021-01-13 10:43:23 +09:00
..
barrier.h [vulkan] Create a staging buffer struct 2021-01-11 01:24:15 +09:00
buffer.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.h [vulkan] Use a scrap texture for draw 2021-01-13 10:43:23 +09:00
cvars.h Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
draw.h [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
funclist.h [vulkan] Get the 2D pipeline up and running 2021-01-12 11:27:41 +09:00
image.h [vulkan] Abandon image "preinitialized" layout 2021-01-11 01:25:55 +09:00
instance.h Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
qf_draw.h [vulkan] Get the 2D pipeline up and running 2021-01-12 11:27:41 +09:00
qf_vid.h [vulkan] Add some matrix buffers 2021-01-12 11:26:20 +09:00
renderpass.h [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Use a scrap texture for draw 2021-01-13 10:43:23 +09:00
swapchain.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
texture.h [vulkan] Use a scrap texture for draw 2021-01-13 10:43:23 +09:00