mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
00d1ae0b91
I'm not sure just what was going on other than *other* components were getting double-removed when the hierarchy reference component was removed when the entity was being deleted. This might even prevent issues with removing the hierarchy from an entity that's not being deleted as the pre-invalidation prevents the removal from deleting the entity. |
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.. | ||
audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |