quakeforge/libs/video/renderer/r_part.c
Bill Currie ce4bb1d56c [renderer] Move particles over to simd
This has the advantage of getting entity_t out of the particle system,
and much easier to read math. Also, it served as a nice test for my
particle physics shaders (implemented the ideas in C). There's a lot of
code that needs merging down: all but the actual drawing can be merged.

There's some weirdness with color ramps, but I'll look into that later.
2021-12-24 06:45:13 +09:00

136 lines
3.8 KiB
C

/*
r_part.c
Interface for particles
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "compat.h"
#include "r_internal.h"
unsigned int r_maxparticles, numparticles;
particle_t *particles;
partparm_t *partparams;
const int **partramps;
vec3_t r_pright, r_pup, r_ppn;
/*
R_MaxParticlesCheck
Misty-chan: Dynamically change the maximum amount of particles on the fly.
Thanks to a LOT of help from Taniwha, Deek, Mercury, Lordhavoc, and lots of
others.
*/
void
R_MaxParticlesCheck (cvar_t *r_particles, cvar_t *r_particles_max)
{
unsigned maxparticles = 0;
if (r_particles && r_particles->int_val) {
maxparticles = r_particles_max ? r_particles_max->int_val : 0;
}
if (r_maxparticles == maxparticles) {
return;
}
size_t size = sizeof (particle_t) + sizeof (partparm_t)
+ sizeof (int *);
if (particles) {
Sys_Free (particles, r_maxparticles * size);
particles = 0;
partparams = 0;
partramps = 0;
}
r_maxparticles = maxparticles;
if (r_maxparticles) {
particles = Sys_Alloc (r_maxparticles * size);
partparams = (partparm_t *) &particles[r_maxparticles];
partramps = (const int **) &partparams[r_maxparticles];
}
vr_funcs->R_ClearParticles ();
if (r_init)
vr_funcs->R_InitParticles ();
}
static int ramp[] = {
/*ramp1*/ 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61,
/*ramp2*/ 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66,
/*ramp3*/ 0x6d, 0x6b, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01,
};
static partparm_t part_params[] = {
[pt_static] = {{0, 0, 0, 0}, 0, 1, 0, 0},
[pt_grav] = {{0, 0, 0, 0.05}, 0, 1, 0, 0},
[pt_slowgrav] = {{0, 0, 0, 0.05}, 0, 1, 0, 0},
[pt_fire] = {{0, 0, 0, 0.05}, 5, 6, 0, 5./6},
[pt_explode] = {{4, 4, 4, 0.05}, 10, 8, 0, 0},
[pt_explode2] = {{1, 1, 1, 0.05}, 15, 8, 0, 0},
[pt_blob] = {{4, 4, 4, 0.05}, 0, 1, 0, 0},
[pt_blob2] = {{4, 4, 0, 0.05}, 0, 1, 0, 0},
[pt_smoke] = {{0, 0, 0, 0}, 0, 1, 4, 0.4},
[pt_smokecloud] = {{0, 0, 0, 0.0375}, 0, 1, 50, 0.55},
[pt_bloodcloud] = {{0, 0, 0, 0.05}, 0, 1, 4, 0.25},
[pt_fadespark] = {{0, 0, 0, 0}, 0, 1, 0, 0},
[pt_fadespark2] = {{0, 0, 0, 0}, 0, 1, 0, 0},
[pt_fallfade] = {{0, 0, 0, 1}, 0, 1, 0, 1},
[pt_fallfadespark] = {{0, 0, 0, 1}, 15, 8, 0, 1},
[pt_flame] = {{0, 0, 0, 0}, 0, 1, -2, 0.125},
};
static const int *part_ramps[] = {
[pt_fire] = ramp + 2 * 8, // ramp3
[pt_explode] = ramp + 0 * 8, // ramp1
[pt_explode2] = ramp + 1 * 8, // ramp2
[pt_fallfadespark] = ramp + 0 * 8, // ramp1
[pt_flame] = 0,
};
partparm_t
R_ParticlePhysics (ptype_t type)
{
if (type > pt_flame) {
Sys_Error ("R_ParticlePhysics: invalid particle type");
}
return part_params[type];
}
const int *
R_ParticleRamp (ptype_t type)
{
if (type > pt_flame) {
Sys_Error ("R_ParticleRamp: invalid particle type");
}
return part_ramps[type];
}