quakeforge/libs/video/renderer/glsl
Bill Currie ce4bb1d56c [renderer] Move particles over to simd
This has the advantage of getting entity_t out of the particle system,
and much easier to read math. Also, it served as a nice test for my
particle physics shaders (implemented the ideas in C). There's a lot of
code that needs merging down: all but the actual drawing can be merged.

There's some weirdness with color ramps, but I'll look into that later.
2021-12-24 06:45:13 +09:00
..
glsl_alias.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
glsl_bsp.c [build] Fix some windows bitrot 2021-08-02 14:02:41 +09:00
glsl_draw.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
glsl_fog.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
glsl_iqm.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
glsl_lightmap.c [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
glsl_main.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
glsl_particles.c [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
glsl_screen.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [sprite] Clean up field names and casting 2021-12-24 06:45:13 +09:00
glsl_textures.c [glsl] Fix some const-correct issues for textures 2021-12-24 06:45:13 +09:00
namehack.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00