quakeforge/libs/client
Bill Currie ce4bb1d56c [renderer] Move particles over to simd
This has the advantage of getting entity_t out of the particle system,
and much easier to read math. Also, it served as a nice test for my
particle physics shaders (implemented the ideas in C). There's a lot of
code that needs merging down: all but the actual drawing can be merged.

There's some weirdness with color ramps, but I'll look into that later.
2021-12-24 06:45:13 +09:00
..
cl_effects.c [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
cl_entities.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00
cl_temp_entities.c [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
default_input.plist [client] Add default bindings for key_demo 2021-12-17 08:33:02 +09:00
locs.c [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
Makemodule.am [client] Move default input config to its own file 2021-11-25 20:23:18 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00