mirror of
https://git.code.sf.net/p/quake/quakeforge
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ce4bb1d56c
This has the advantage of getting entity_t out of the particle system, and much easier to read math. Also, it served as a nice test for my particle physics shaders (implemented the ideas in C). There's a lot of code that needs merging down: all but the actual drawing can be merged. There's some weirdness with color ramps, but I'll look into that later. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |