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https://git.code.sf.net/p/quake/quakeforge
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ce4bb1d56c
This has the advantage of getting entity_t out of the particle system, and much easier to read math. Also, it served as a nice test for my particle physics shaders (implemented the ideas in C). There's a lot of code that needs merging down: all but the actual drawing can be merged. There's some weirdness with color ramps, but I'll look into that later. |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |