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https://git.code.sf.net/p/quake/quakeforge
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428d57b7e1
In the end, it turns out this is the correct fix for the gl seg on overkill, because build_skin will correctly use the fully setup player skin if the glskin doesn't have a texture associated with it. |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makefile.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
winding.c |