quakeforge/libs/gamecode
Bill Currie ce16750b04 Cache the max_edicts value in the progs struct.
Makes checks a little easier.
2012-07-09 15:06:42 +09:00
..
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
pr_builtins.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_debug.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
pr_edict.c Cache the max_edicts value in the progs struct. 2012-07-09 15:06:42 +09:00
pr_exec.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
pr_load.c Cache the max_edicts value in the progs struct. 2012-07-09 15:06:42 +09:00
pr_opcode.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
pr_parse.c Don't save unnamed fields. 2012-06-10 20:56:22 +09:00
pr_resolve.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resource.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_strings.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00