..
alias.frag
[vulkan] Move the shaders into their own directory
2021-02-10 17:43:11 +09:00
alias.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
alias_depth.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
alias_gbuf.frag
[vulkan] Move both alias color maps into the one layer
2022-11-15 13:09:41 +09:00
alias_shadow.vert
[vulkan] Start work on shadows
2021-04-24 10:40:39 +09:00
bsp_depth.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
bsp_gbuf.frag
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
bsp_gbuf.geom
[vulkan] Implement BSP surface transparency
2022-09-22 09:31:04 +09:00
bsp_gbuf.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
bsp_shadow.vert
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
bsp_sky.frag
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
bsp_turb.frag
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
compose.frag
[vulkan] Move oit blending into compose subpass
2022-12-01 23:03:55 +09:00
entity.h
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
fstriangle.vert
[vulkan] Switch to full screen triangle instead of quad
2022-04-01 19:50:41 +09:00
fstrianglest.vert
[vulkan] Create a water warp output pipeline
2022-11-27 12:48:51 +09:00
iqm.frag
[vulkan] Normalize iqm normals
2022-05-07 15:45:11 +09:00
iqm.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
lighting.frag
[vulkan] Resurrect the shadow map resource creation
2022-05-19 13:26:45 +09:00
line.frag
[vullkan] Rework Draw implementation
2022-10-03 10:29:49 +09:00
line.vert
[vulkan] Get line rendering working again
2023-01-19 21:29:39 +09:00
matrices.h
[vulkan] Add ScreenSize to shader def
2022-11-22 21:06:12 +09:00
oit.h
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
oit_blend.finc
[vulkan] Move oit blending into compose subpass
2022-12-01 23:03:55 +09:00
oit_store.finc
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
output.frag
[vulkan] Add a module to handle output
2022-11-22 17:47:36 +09:00
particle.frag
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
particle.geom
[vulkan] Start work on particles for Vulkan
2021-12-24 06:45:13 +09:00
particle.vert
[vulkan] Get particle colors working for id style
2022-11-28 22:57:22 +09:00
partphysics.comp
[vulkan] Fix particle local and dispatch sizes
2022-11-28 11:09:20 +09:00
partupdate.comp
[vulkan] Get particle compute pipelines running
2022-11-28 00:52:07 +09:00
passthrough.vert
[vulkan] Move the shaders into their own directory
2021-02-10 17:43:11 +09:00
pushcolor.frag
[vulkan] Move the shaders into their own directory
2021-02-10 17:43:11 +09:00
quakebsp.frag
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
quakebsp.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
shadow.geom
[vulkan] Start work on shadows
2021-04-24 10:40:39 +09:00
slice.vert
[vulkan] Use slice pipeline for glyphs
2023-01-05 16:34:01 +09:00
sprite_depth.frag
[vulkan] Abandon bindless rendering
2021-12-24 06:45:13 +09:00
sprite_depth.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
sprite_gbuf.frag
[vulkan] Use correct input assembly for sprite depth
2022-12-23 12:47:28 +09:00
sprite_gbuf.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
twod.frag
[vulkan] Move matrices into per-frame buffers
2021-12-24 06:45:13 +09:00
twod.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
twod_depth.frag
[vulkan] Do a depth pass for 2d objects
2022-11-21 02:29:03 +09:00
waterwarp.frag
[vulkan] Create a water warp output pipeline
2022-11-27 12:48:51 +09:00