quakeforge/libs/video/renderer/vulkan/shader
Bill Currie cdc5f8a912 [vulkan] Get line rendering working again
Rather important for debugging 2d stuff (draw's lines are 2d-only).
Other than translucent console, this gets the vulkan draw api back to
full operation.
2023-01-19 21:29:39 +09:00
..
alias.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
alias.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
alias_depth.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
alias_gbuf.frag [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
alias_shadow.vert [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
bsp_depth.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
bsp_gbuf.frag [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
bsp_gbuf.geom [vulkan] Implement BSP surface transparency 2022-09-22 09:31:04 +09:00
bsp_gbuf.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
bsp_shadow.vert [vulkan] Use a buffer for entity transform and color data 2022-05-25 00:17:57 +09:00
bsp_sky.frag [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
bsp_turb.frag [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
compose.frag [vulkan] Move oit blending into compose subpass 2022-12-01 23:03:55 +09:00
entity.h [vulkan] Use a buffer for entity transform and color data 2022-05-25 00:17:57 +09:00
fstriangle.vert [vulkan] Switch to full screen triangle instead of quad 2022-04-01 19:50:41 +09:00
fstrianglest.vert [vulkan] Create a water warp output pipeline 2022-11-27 12:48:51 +09:00
iqm.frag [vulkan] Normalize iqm normals 2022-05-07 15:45:11 +09:00
iqm.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
lighting.frag [vulkan] Resurrect the shadow map resource creation 2022-05-19 13:26:45 +09:00
line.frag [vullkan] Rework Draw implementation 2022-10-03 10:29:49 +09:00
line.vert [vulkan] Get line rendering working again 2023-01-19 21:29:39 +09:00
matrices.h [vulkan] Add ScreenSize to shader def 2022-11-22 21:06:12 +09:00
oit.h [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
oit_blend.finc [vulkan] Move oit blending into compose subpass 2022-12-01 23:03:55 +09:00
oit_store.finc [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
output.frag [vulkan] Add a module to handle output 2022-11-22 17:47:36 +09:00
particle.frag [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
particle.geom [vulkan] Start work on particles for Vulkan 2021-12-24 06:45:13 +09:00
particle.vert [vulkan] Get particle colors working for id style 2022-11-28 22:57:22 +09:00
partphysics.comp [vulkan] Fix particle local and dispatch sizes 2022-11-28 11:09:20 +09:00
partupdate.comp [vulkan] Get particle compute pipelines running 2022-11-28 00:52:07 +09:00
passthrough.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
pushcolor.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
quakebsp.frag [vulkan] Use a buffer for entity transform and color data 2022-05-25 00:17:57 +09:00
quakebsp.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
shadow.geom [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
slice.vert [vulkan] Use slice pipeline for glyphs 2023-01-05 16:34:01 +09:00
sprite_depth.frag [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
sprite_depth.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
sprite_gbuf.frag [vulkan] Use correct input assembly for sprite depth 2022-12-23 12:47:28 +09:00
sprite_gbuf.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
twod.frag [vulkan] Move matrices into per-frame buffers 2021-12-24 06:45:13 +09:00
twod.vert [vulkan] Move matrices uniform def to a header file 2022-11-21 20:02:18 +09:00
twod_depth.frag [vulkan] Do a depth pass for 2d objects 2022-11-21 02:29:03 +09:00
waterwarp.frag [vulkan] Create a water warp output pipeline 2022-11-27 12:48:51 +09:00