quakeforge/libs/gamecode/test
Bill Currie cd68455e46 [gamecode] Add tests for converting to int
They currently fail because for vector values, gcc casts the view, not
the value, so vec4 cast to ivec4 simply views the bits as int rather
than doing the actual conversion.
2022-01-14 12:11:22 +09:00
..
head.c [gamecode] Add tests for push and pop 2022-01-03 23:27:01 +09:00
main.c [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
Makemodule.am [gamecode] Add tests for converting to int 2022-01-14 12:11:22 +09:00
test-conv0.c [gamecode] Add tests for converting to int 2022-01-14 12:11:22 +09:00
test-double.c [gamecode] Add tests for signed comparison ops 2022-01-11 09:37:38 +09:00
test-float.c [gamecode] Add tests for signed comparison ops 2022-01-11 09:37:38 +09:00
test-int.c [gamecode] Add tests for signed comparison ops 2022-01-11 09:37:38 +09:00
test-load.c [gamecode] Add tests for push and pop 2022-01-03 23:27:01 +09:00
test-long.c [gamecode] Add tests for signed comparison ops 2022-01-11 09:37:38 +09:00
test-stack.c [gamecode] Add tests for push and pop 2022-01-03 23:27:01 +09:00
test-store.c [gamecode] Add tests for push and pop 2022-01-03 23:27:01 +09:00
test-unsigned.c [gamecode] Add tests for shiftops 2022-01-12 10:24:59 +09:00
test-vector.c [gamecode] Clean up some opcode names 2022-01-05 19:04:43 +09:00