mirror of
https://git.code.sf.net/p/quake/quakeforge
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cd66dbfc97
It is currently an ugly hack for dealing with the separate quad queue, and the pipeline handling code needs a lot of cleanup, but it works quite well, though I do plan on moving to HarfBuzz for text shaping. One nice development is I got updating of descriptor sets working (just need to ensure the set is no longer in use by the command queue, which the multiple frames in flight makes easy). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |