quakeforge/libs/video/renderer/gl
2004-03-05 21:53:34 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c get the placement of the nice crosshairs right. make cs_data a square to 2004-02-14 00:18:22 +00:00
gl_dyn_lights.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
gl_dyn_part.c Make particle effects not mess with stuff they shouldn't. Also fix an 2003-10-22 22:21:39 +00:00
gl_dyn_textures.c initialize noise1 2003-04-22 01:37:13 +00:00
gl_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
gl_lightmap.c gl_lightmap_subimage 2 now works, but only if using r_lightmap_components 4 2004-03-05 21:53:34 +00:00
gl_mod_alias.c ...space 2004-02-27 08:51:26 +00:00
gl_mod_sprite.c rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few 2003-08-08 15:25:53 +00:00
gl_rmain.c Multitexture state fix. Harmless so far, but testing carefully helps us avoid 2004-02-27 21:42:52 +00:00
gl_rmisc.c serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00
gl_rsurf.c Optimize fullbright testing for brushes, assorted other cleanups, test for 2004-02-24 20:50:55 +00:00
gl_screen.c first step of centerprint/finale cleanup. fixes the misplaced text for 2004-03-01 23:47:39 +00:00
gl_skin.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
gl_sky.c Fix multipass skydome rendering. Not sure layer speeds are right, but at least 2004-02-24 20:53:09 +00:00
gl_sky_clip.c don't need that any more (yay:) 2003-07-15 17:41:31 +00:00
gl_textures.c make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with 2003-09-04 05:22:23 +00:00
gl_warp.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
noisetextures.c Pale void. 2004-02-20 22:50:47 +00:00