quakeforge/libs/models
Bill Currie cd159e1cc1 Use LoadBSPMem to load brush models.
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
2010-10-13 20:52:05 +09:00
..
alias ignore stuff 2010-08-07 10:42:09 +00:00
brush Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
sprite ignore stuff 2010-08-07 10:42:09 +00:00
clip_hull.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
gl_model_fullbright.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Makefile.am Remove almost all of my boxclip developement. 2010-08-20 14:13:23 +09:00
model.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
null_model.c Use LoadBSPMem to load brush models. 2010-10-13 20:52:05 +09:00
trace.c Remove almost all of my boxclip developement. 2010-08-20 14:13:23 +09:00