mirror of
https://git.code.sf.net/p/quake/quakeforge
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25f8a50ef4
writing makefiles by hand. Add a makefile preamble to set up our flags. Compartmentalize all the headers into a Headers/ dir.
158 lines
2.6 KiB
Objective-C
158 lines
2.6 KiB
Objective-C
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#define MAX_FACES 16
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typedef float vec5_t[5];
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typedef struct
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{
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int numpoints;
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vec5_t points[8]; // variable sized
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} winding_t;
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#define MAX_POINTS_ON_WINDING 64
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typedef struct
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{
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vec3_t normal;
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float dist;
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} plane_t;
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typedef struct
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{
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// implicit rep
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vec3_t planepts[3];
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texturedef_t texture;
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// cached rep
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plane_t plane;
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qtexture_t *qtexture;
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float light; // 0 - 1.0
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winding_t *w;
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} face_t;
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#define ON_EPSILON 0.1
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#define FP_EPSILON 0.01
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#define VECTOR_EPSILON 0.0001
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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winding_t *ClipWinding (winding_t *in, plane_t *split);
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winding_t *CopyWinding (winding_t *w);
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winding_t *NewWinding (int points);
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@interface SetBrush : NSObject <NSCopying>
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{
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BOOL regioned; // not active
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BOOL selected;
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BOOL invalid; // not a proper polyhedron
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id parent; // the entity this brush is in
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vec3_t bmins, bmaxs;
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vec3_t entitycolor;
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int numfaces;
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face_t faces[MAX_FACES];
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}
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- initOwner: own mins:(float *)mins maxs:(float *)maxs texture:(texturedef_t *)tex;
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- initFromTokens: own;
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- setMins:(float *)mins maxs:(float *)maxs;
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- parent;
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- setParent: (id)p;
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- setEntityColor: (vec3_t)color;
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- calcWindings;
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- writeToFILE: (FILE *)f region: (BOOL)reg;
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- (BOOL)selected;
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- (BOOL)regioned;
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- setSelected: (BOOL)s;
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- setRegioned: (BOOL)s;
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- getMins: (vec3_t)mins maxs: (vec3_t)maxs;
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- (BOOL)containsPoint: (vec3_t)pt;
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- freeWindings;
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- removeIfInvalid;
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extern vec3_t region_min, region_max;
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- newRegion;
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- (texturedef_t *)texturedef;
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- (texturedef_t *)texturedefForFace: (int)f;
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- setTexturedef: (texturedef_t *)tex;
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- setTexturedef: (texturedef_t *)tex forFace:(int)f;
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- XYDrawSelf;
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- ZDrawSelf;
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- CameraDrawSelf;
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- XYRenderSelf;
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- CameraRenderSelf;
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- hitByRay: (vec3_t)p1 : (vec3_t) p2 : (float *)time : (int *)face;
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//
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// single brush actions
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//
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extern int numcontrolpoints;
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extern float *controlpoints[MAX_FACES*3];
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- getZdragface: (vec3_t)dragpoint;
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- getXYdragface: (vec3_t)dragpoint;
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- getXYShearPoints: (vec3_t)dragpoint;
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- addFace: (face_t *)f;
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//
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// multiple brush actions
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//
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- carveByClipper;
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extern vec3_t sb_translate;
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- translate;
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extern id carve_in, carve_out;
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- select;
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- deselect;
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- remove;
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- flushTextures;
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extern vec3_t sb_mins, sb_maxs;
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- addToBBox;
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extern vec3_t sel_x, sel_y, sel_z;
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extern vec3_t sel_org;
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- transform;
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- flipNormals;
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- carve;
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- setCarveVars;
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extern id sb_newowner;
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- moveToEntity;
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- takeCurrentTexture;
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extern vec3_t select_min, select_max;
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- selectPartial;
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- selectComplete;
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- regionPartial;
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- regionComplete;
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extern float sb_floor_dir, sb_floor_dist;
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- feetToFloor;
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- (int) getNumBrushFaces;
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- (face_t *)getBrushFace: (int)which;
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@end
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