mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
14772123d3
a lot of PostScript-related code.
102 lines
2.2 KiB
Objective-C
102 lines
2.2 KiB
Objective-C
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extern id quakeed_i;
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extern BOOL filter_light, filter_path, filter_entities;
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extern BOOL filter_clip_brushes, filter_water_brushes, filter_world;
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extern UserPath *upath;
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extern id g_cmd_out_i;
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double I_FloatTime (void);
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void NopSound (void);
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void qprintf (char *fmt, ...); // prints text to cmd_out_i
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@interface Forge: NSWindow
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{
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BOOL dirty;
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NSMutableString *filename; // full path with .map extension
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unsigned int eventMask;
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// UI objects
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id brushcount_i;
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id entitycount_i;
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id regionbutton_i;
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id show_coordinates_i;
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id show_names_i;
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id filter_light_i;
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id filter_path_i;
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id filter_entities_i;
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id filter_clip_i;
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id filter_water_i;
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id filter_world_i;
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id cmd_in_i; // text fields
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id cmd_out_i;
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id xy_drawmode_i; // passed over to xyview after init
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}
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- (void) setDefaultFilename;
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- (NSString *) currentFilename;
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// events
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- (void) postAppDefined; // post an NSAppDefined event
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- (void) addToEventMask: (unsigned int) mask;
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- (unsigned int) eventMask;
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- (NSEvent *) peekNextEvent;
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- (void) updateAll; // when a model has been changed
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- (void) updateCamera; // when the camera has moved
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- (void) updateXY;
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- (void) updateZ;
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- (void) updateAll: (id) sender;
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- (void) newinstance; // force next flushwindow to clear all instance drawing
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- (void) redrawInstance; // erase and redraw all instance now
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- (void) appWillTerminate: (id) sender;
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- (void) openProject: (id) sender;
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- (void) textCommand: (id) sender;
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- (void) applyRegion: (id) sender;
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- (BOOL) dirty;
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- (void) clear: (id) sender;
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- (void) centerCamera: (id) sender;
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- (void) centerZChecker: (id) sender;
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- (void) changeXYLookUp: (id) sender;
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- (void) setBrushRegion: (id) sender;
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- (void) setXYRegion: (id) sender;
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- (void) open: (id) sender;
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- (void) save: (id) sender;
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- (void) saveAs: (id) sender;
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- (void) doOpen: (NSString *) fname;
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- (void) saveBSP: (NSString *) cmdline dialog: (BOOL) wt;
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- (void) BSP_Full: (id) sender;
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- (void) BSP_FastVis: (id) sender;
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- (void) BSP_NoVis: (id) sender;
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- (void) BSP_relight: (id) sender;
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- (void) BSP_stop: (id) sender;
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- (void) BSP_entities: (id) sender;
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// UI queries for other objects
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- (BOOL) showCoordinates;
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- (BOOL) showNames;
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@end
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