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https://git.code.sf.net/p/quake/quakeforge
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17c3f12ba2
My laptop can't have a buffer larger than 128MB, but 16M fragments wants 512MB. Also, someone running at 4k will probably want a larger buffer.
60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
#ifndef __QF_Vulkan_qf_translucent_h
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#define __QF_Vulkan_qf_translucent_h
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#include "QF/darray.h"
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#include "QF/simd/types.h"
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#include "QF/Vulkan/command.h"
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typedef struct qfv_transfrag_s {
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vec4f_t color;
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float depth;
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int32_t next;
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} qfv_transfrag_t;
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typedef struct qfv_transtate_s {
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int32_t numFragments;
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int32_t maxFragments;
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} qfv_transtate_t;
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typedef enum {
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QFV_translucentClear,
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QFV_translucentBlend,
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QFV_translucentNumPasses
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} QFV_TranslucentSubpass;
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typedef struct translucentframe_s {
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VkDescriptorSet descriptors;
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VkImage heads;
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VkBuffer state;
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qfv_cmdbufferset_t cmdSet;
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} translucentframe_t;
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typedef struct translucentframeset_s
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DARRAY_TYPE (translucentframe_t) translucentframeset_t;
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typedef struct translucentctx_s {
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translucentframeset_t frames;
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struct qfv_resource_s *resources;
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int maxFragments;
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VkDescriptorPool pool;
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VkDescriptorSetLayout setLayout;
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} translucentctx_t;
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struct vulkan_ctx_s;
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struct qfv_renderframe_s;
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void Vulkan_Translucent_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_Translucent_Shutdown (struct vulkan_ctx_s *ctx);
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void Vulkan_Translucent_Draw (struct qfv_renderframe_s *rFrame);
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VkDescriptorSet Vulkan_Translucent_Descriptors (struct vulkan_ctx_s *ctx,
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int frame)__attribute__((pure));
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void Vulkan_Translucent_CreateBuffers (struct vulkan_ctx_s *ctx,
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VkExtent2D extent);
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void Vulkan_Translucent_CreateRenderPasses (struct vulkan_ctx_s *ctx);
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#endif//__QF_Vulkan_qf_translucent_h
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