quakeforge/libs/models/test
Bill Currie a12eb940f1 Remove the hard-coded bsp maximum depths.
The depth limits in the gl and glsl renderers and in the trace code really
bothered me, but then the fix hit me: at load-time, recurse the trees
normally and record the depth in the appropriate place. The node stacks can
then be allocated as necessary (I chose to add a paranoia buffer of 2, but
I expect the maximum depth will rarely be used).
2012-11-28 21:29:03 +09:00
..
hulls.c Tidy up my diagrams. 2011-12-08 08:45:53 +09:00
hulls.h Whee, more tests that break things :) 2011-12-06 20:47:57 +09:00
main.c More file splitting for code reuse. 2011-12-03 21:13:01 +09:00
Makefile.am Do an audit of the Makefile.am files. 2012-02-07 16:04:19 +09:00
testclip.c Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
testcontents.c Test collisions with a ridge smaller than the box. 2011-12-04 09:02:12 +09:00
testportals.c Split out the portal sanity tests. 2011-12-08 14:59:35 +09:00
trace-id.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
trace-qf-bad.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00