quakeforge/tools/qfcc/source/glsl-sub_geom.c
Bill Currie c58748d640 [qfcc] Implement many glsl qualifiers as attributes
Attributes seem appropriate as GLSL's qualifiers affect variables rather
than types (since there's no typedef).

Not much is done with the attributes yet other than some basic error
checking (duplicates of non-layout attributes) and debug output, but
most (if not all) declarations get to the declaration code with
attributes intact.
2024-09-09 20:01:06 +09:00

55 lines
1.6 KiB
C

/*
glsl-sub_geom.c
GLSL geometry shader sublanguage
Copyright (C) 2024 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/alloc.h"
#include "QF/hash.h"
#include "QF/va.h"
#include "tools/qfcc/include/attribute.h"
#include "tools/qfcc/include/def.h"
#include "tools/qfcc/include/diagnostic.h"
#include "tools/qfcc/include/glsl-lang.h"
#include "tools/qfcc/include/shared.h"
#include "tools/qfcc/include/strpool.h"
#include "tools/qfcc/include/symtab.h"
#include "tools/qfcc/include/type.h"
#include "tools/qfcc/include/value.h"
static const char *glsl_geom_interface_default_names[glsl_num_interfaces] = {
[glsl_in] = "gl_PerVertex",
[glsl_out] = "gl_PerVertex",
[glsl_uniform] = ".default",
[glsl_buffer] = ".default",
};
glsl_sublang_t glsl_geom_sublanguage = {
.name = "geometry",
.interface_default_names = glsl_geom_interface_default_names,
};