quakeforge/libs/video/renderer/vid_render_vulkan.c
Bill Currie 6ee2df8445 Move vid callbacks into vid_internal
Currently segfaults because viddef is an alias for *r_data->vid, which
has not yet been initialized (chicken and egg).
2019-07-08 13:40:29 +09:00

194 lines
4 KiB
C

/*
vid_render_vulkan.c
Vulkan version of the renderer
Copyright (C) 2019 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "vulkan/namehack.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/Vulkan/qf_vid.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vulkan/namehack.h"
static vid_model_funcs_t model_funcs = {
/* vulkan_Mod_LoadExternalTextures,
vulkan_Mod_LoadLighting,
vulkan_Mod_SubdivideSurface,
vulkan_Mod_ProcessTexture,
Mod_LoadIQM,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
vulkan_Mod_MakeAliasModelDisplayLists,
vulkan_Mod_LoadSkin,
vulkan_Mod_FinalizeAliasModel,
vulkan_Mod_LoadExternalSkins,
vulkan_Mod_IQMFinish,
0,
vulkan_Mod_SpriteLoadTexture,
Skin_SetColormap,
Skin_SetSkin,
vulkan_Skin_SetupSkin,
Skin_SetTranslation,
vulkan_Skin_ProcessTranslation,
vulkan_Skin_InitTranslations,*/
};
vid_render_funcs_t vulkan_vid_render_funcs = {
vulkan_Draw_Init,
vulkan_Draw_Character,
vulkan_Draw_String,
vulkan_Draw_nString,
vulkan_Draw_AltString,
vulkan_Draw_ConsoleBackground,
vulkan_Draw_Crosshair,
vulkan_Draw_CrosshairAt,
vulkan_Draw_TileClear,
vulkan_Draw_Fill,
vulkan_Draw_TextBox,
vulkan_Draw_FadeScreen,
vulkan_Draw_BlendScreen,
vulkan_Draw_CachePic,
vulkan_Draw_UncachePic,
vulkan_Draw_MakePic,
vulkan_Draw_DestroyPic,
vulkan_Draw_PicFromWad,
vulkan_Draw_Pic,
vulkan_Draw_Picf,
vulkan_Draw_SubPic,
/* vulkan_SCR_UpdateScreen,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
vulkan_SCR_CaptureBGR,
vulkan_SCR_ScreenShot,
SCR_DrawStringToSnap,
vulkan_Fog_Update,
vulkan_Fog_ParseWorldspawn,
vulkan_R_Init,
vulkan_R_ClearState,
vulkan_R_LoadSkys,
vulkan_R_NewMap,
R_AddEfrags,
R_RemoveEfrags,
R_EnqueueEntity,
vulkan_R_LineGraph,
R_AllocDlight,
R_AllocEntity,
vulkan_R_RenderView,
R_DecayLights,
vulkan_R_ViewChanged,
vulkan_R_ClearParticles,
vulkan_R_InitParticles,
vulkan_SCR_ScreenShot_f,
vulkan_r_easter_eggs_f,
vulkan_r_particles_style_f,
0,
&model_funcs*/
};
static void
set_palette (const byte *palette)
{
//FIXME really don't want this here: need an application domain
//so Quake can be separated from QuakeForge (ie, Quake itself becomes
//an app using the QuakeForge engine)
}
static void
vulkan_vid_render_init (void)
{
vr_data.vid->vid_internal->set_palette = set_palette;
vr_data.vid->vid_internal->init_gl = Vulkan_Init_Common;
vr_data.vid->vid_internal->load_gl ();
vr_funcs = &vulkan_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
vulkan_vid_render_shutdown (void)
{
Vulkan_Shutdown_Common ();
}
static general_funcs_t plugin_info_general_funcs = {
vulkan_vid_render_init,
vulkan_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
&plugin_info_general_funcs,
0,
0,
0,
0,
0,
&vulkan_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
&plugin_info_general_data,
0,
0,
0,
0,
0,
&vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"Vulkan Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2019 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, vulkan)
{
return &plugin_info;
}