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https://git.code.sf.net/p/quake/quakeforge
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34dc7cf2df
This is a big step towards a cleaner api. The struct reference in model_t really should be a pointer, but bsp submodel(?) loading messed that up, though that's just a matter of taking more care in the loading code. It seems sensible to make that a separate step.
49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
/*
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qf_lightmap.h
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Vulkan lightmap stuff from the renderer.
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_lightmap_h
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#define __QF_Vulkan_qf_lightmap_h
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#define MAX_LIGHTMAPS 1024
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#define BLOCK_WIDTH 64
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#define BLOCK_HEIGHT 64
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#include "QF/Vulkan/qf_vid.h"
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struct vulkan_ctx_s;
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struct model_s;
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struct mod_brush_s;
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struct msurface_s;
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void Vulkan_lightmap_init (struct vulkan_ctx_s *ctx);
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void Vulkan_BuildLightmaps (struct model_s **models, int num_models, struct vulkan_ctx_s *ctx);
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void Vulkan_CalcLightmaps (struct vulkan_ctx_s *ctx);
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void Vulkan_BuildLightMap (struct mod_brush_s *brush, struct msurface_s *surf, struct vulkan_ctx_s *ctx);
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VkImageView Vulkan_LightmapImageView (struct vulkan_ctx_s *ctx) __attribute__((pure));
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void Vulkan_FlushLightmaps (struct vulkan_ctx_s *ctx);
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#endif//__QF_Vulkan_qf_lightmap_h
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