quakeforge/nq/source
Bill Currie 2477a44d15 [client] Move cshift info from viddef to viewstate
It makes much more sense for cshift state to be in viewstate because it
is very much an effect rather than anything specific to a renderer.
2022-02-28 16:55:12 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_demo.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
cl_ents.c [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
cl_input.c [nq,qw] Clean up cl_view's use of the client struct 2022-02-25 16:54:45 +09:00
cl_main.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
cl_parse.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
cl_screen.c [client] Move cshift info from viddef to viewstate 2022-02-28 16:55:12 +09:00
game.c [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host.c [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
host_cmd.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
Makemodule.am [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
sbar.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_cl_phys.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sv_cvar.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_ded.c [qw,nq] Connect up key_demo 2021-11-26 20:27:42 +09:00
sv_main.c [gamecode] Run an audit of progs parameter setup 2022-01-22 16:00:04 +09:00
sv_move.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_phys.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_pr_cmds.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.c [nq,qw] Give the menu and server progs stacks 2022-02-04 21:53:37 +09:00
sv_user.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sys_sdl.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_unixd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sys_wind.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
world.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00