quakeforge/nq/include
Bill Currie 7d059a0b56 [client] Merge nq and qw cl_view
They've been near-identical for years, now they're only one. It proved
necessary to start merging the HUD code which for now is just a few cvar
declarations (not even init), but that should be a separate set of
commits.
2022-02-28 12:12:51 +09:00
..
cl_skin.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
client.h [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
game.h [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
host.h [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
protocol.h Move entity_state_t into client/entities.h 2012-07-05 09:39:16 +09:00
server.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_pr_cmds.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.h [nq,qw] Fix segfault when calling think 2022-02-06 21:20:00 +09:00