mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
b25de4d995
This severely reduces the calles to BindTexture, and more importantly, glUseProgram, EnableVertexAttribArray etc. The biggest changes are: o icons and text are all in the one giant texture o icons and text are mixed in the one queue This gave ~9% speedup for bigass1 (159->174fps). |
||
---|---|---|
.. | ||
defines.h | ||
funcs.h | ||
qf_alias.h | ||
qf_bsp.h | ||
qf_draw.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_particles.h | ||
qf_textures.h | ||
qf_vid.h | ||
types.h |