mirror of
https://git.code.sf.net/p/quake/quakeforge
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bb6c6963d2
Covers only the generic load code (alias etc to follow), but this should take care of a lot of issues in the future.
95 lines
2.2 KiB
C
95 lines
2.2 KiB
C
/*
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clip_hull.c
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dynamic bsp clipping hull management
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Copyright (C) 2001 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2001/7/28
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/clip_hull.h"
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#include "QF/model.h"
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#include "mod_internal.h"
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VISIBLE clip_hull_t *
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MOD_Alloc_Hull (int nodes, int planes)
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{
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clip_hull_t *ch;
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int size, i;
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size = sizeof (hull_t);
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size += sizeof (mclipnode_t) * nodes + sizeof (plane_t) * planes;
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size *= MAX_MAP_HULLS;
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size += sizeof (clip_hull_t);
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ch = calloc (size, 1);
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if (!ch)
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return 0;
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ch->hulls[0] = (hull_t *) &ch[1];
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for (i = 1; i < MAX_MAP_HULLS; i++)
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ch->hulls[i] = &ch->hulls[i - 1][1];
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ch->hulls[0]->clipnodes = (mclipnode_t *) &ch->hulls[i - 1][1];
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ch->hulls[0]->planes = (plane_t *) &ch->hulls[0]->clipnodes[nodes];
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for (i = 1; i < MAX_MAP_HULLS; i++) {
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ch->hulls[i]->clipnodes =
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(mclipnode_t *) &ch->hulls[i - 1]->planes[planes];
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ch->hulls[i]->planes = (plane_t *) &ch->hulls[i]->clipnodes[nodes];
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}
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return ch;
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}
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VISIBLE void
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MOD_Free_Hull (clip_hull_t *ch)
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{
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free (ch);
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}
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static void
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recurse_clip_tree (hull_t *hull, int num, int depth)
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{
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mclipnode_t *node;
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if (num < 0) {
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if (depth > hull->depth)
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hull->depth = depth;
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return;
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}
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node = hull->clipnodes + num;
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recurse_clip_tree (hull, node->children[0], depth + 1);
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recurse_clip_tree (hull, node->children[1], depth + 1);
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}
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void
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Mod_FindClipDepth (hull_t *hull)
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{
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hull->depth = 0;
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if (hull->clipnodes) // no hull 3?
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recurse_clip_tree (hull, hull->firstclipnode, 1);
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}
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