quakeforge/qtv/source
Bill Currie ca38f9b616 [qw] Use entity_state_t as a base for player_state_t
This will, in the long run, help clean up a lot of the differences in
the handling of entities in the clients.
2021-03-11 14:27:36 +09:00
..
client.c [qw] Use entity_state_t as a base for player_state_t 2021-03-11 14:27:36 +09:00
connection.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qtv.c [util] Ensure hunk allocs are cache alligned 2021-02-03 13:19:19 +09:00
sbar.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
server.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
sv_parse.c [qw] Use entity_state_t as a base for player_state_t 2021-03-11 14:27:36 +09:00