quakeforge/include/client
Bill Currie ca38f9b616 [qw] Use entity_state_t as a base for player_state_t
This will, in the long run, help clean up a lot of the differences in
the handling of entities in the clients.
2021-03-11 14:27:36 +09:00
..
effects.h [client] Merge nq/qw entity effects code 2021-03-11 11:25:04 +09:00
entities.h [qw] Use entity_state_t as a base for player_state_t 2021-03-11 14:27:36 +09:00
locs.h [client] Move qw's loc code into client 2021-03-11 11:53:38 +09:00
temp_entities.h [client] Merge nq and qw temp entity handling 2021-03-10 18:04:18 +09:00