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Always setting w to 0 made it impossible to use the resulting 4d vectors in division-based operations as they would result in divide-by-zero and thus an unavoidable exception (CPUs don't like integer div-by-zero). I'll probably add similar for float and double, but they're not as critical as they'll just give inf or nan. This also increases my doubts about the value of keeping 3d vector operations. |
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.. | ||
mat4f.h | ||
types.h | ||
vec2d.h | ||
vec2f.h | ||
vec2i.h | ||
vec4d.h | ||
vec4f.h | ||
vec4i.h |