quakeforge/libs/video/renderer/vulkan/vkparse.plist
Bill Currie d34e6cffdf [vkgen] Clean up most of the generated header
I'll probably completely remove it as only vkparse.c includes it, but
this tidies things up a bit and even simplifies vkgen's loops a little.
2023-02-14 15:15:14 +09:00

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{
search = (
VkAttachmentDescription,
VkDebugUtilsMessageSeverityFlagBitsEXT,
VkPresentModeKHR,
VkSubpassDescription,
VkSubpassDependency,
VkSpecializationInfo,
VkPipelineShaderStageCreateInfo,
VkPipelineVertexInputStateCreateInfo,
VkPipelineInputAssemblyStateCreateInfo,
VkPipelineViewportStateCreateInfo,
VkPipelineRasterizationStateCreateInfo,
VkPipelineMultisampleStateCreateInfo,
VkPipelineDepthStencilStateCreateInfo,
VkPipelineColorBlendStateCreateInfo,
VkPipelineDynamicStateCreateInfo,
VkDescriptorSetLayoutBinding,
VkDescriptorSetLayoutCreateInfo,
VkPushConstantRange,
VkPipelineLayoutCreateInfo,
VkGraphicsPipelineCreateInfo,
VkComputePipelineCreateInfo,
VkDescriptorPoolCreateInfo,
VkSamplerCreateInfo,
VkImageCreateInfo,
VkImageViewCreateInfo,
VkFramebufferCreateInfo,
VkClearValue,
VkPhysicalDeviceLimits,
VkRenderPassCreateInfo,
VkRenderPassMultiviewCreateInfo,
qfv_subpass_t,
qfv_output_t,
qfv_imageinfo_t,
qfv_imageviewinfo_t,
qfv_dependencyinfo_t,
qfv_attachmentinfo_t,
qfv_attachmentrefinfo_t,
qfv_taskinfo_t,
qfv_pipelineinfo_t,
qfv_subpassinfo_t,
qfv_renderpassinfo_t,
qfv_renderinfo_t,
);
parse = {
VkSubpassDescription = {
flags = auto;
pipelineBindPoint = auto;
inputAttachments = {
type = (array, VkAttachmentReference);
size = inputAttachmentCount;
values = pInputAttachments;
};
colorAttachments = {
type = (array, VkAttachmentReference);
size = colorAttachmentCount;
values = pColorAttachments;
};
resolveAttachments = {
type = (array, VkAttachmentReference);
values = pResolveAttachments;
matchSize = colorAttachments;
};
depthStencilAttachment = {
type = (single, VkAttachmentReference);
value = pDepthStencilAttachment;
};
preserveAttachments = {
type = (array, uint32_t);
size = preserveAttachmentCount;
values = pPreserveAttachments;
};
};
VkPhysicalDeviceLimits = readonly;
VkRenderPassCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
attachments = {
type = (array, VkAttachmentDescription);
size = attachmentCount;
values = pAttachments;
};
subpasses = {
type = (array, VkSubpassDescription);
size = subpassCount;
values = pSubpasses;
};
dependencies = {
type = (array, VkSubpassDependency);
size = dependencyCount;
values = pDependencies;
};
};
VkSpecializationInfo = {
mapEntries = {
type = (array, VkSpecializationMapEntry);
size = mapEntryCount;
values = pMapEntries;
};
data = {
type = (custom, (QFBinary, QFString),
parse_specialization_data);
fields = (dataSize, pData);
};
};
VkPipelineShaderStageCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
stage = auto;
name = {
type = string;
string = pName;
};
module = {
type = (custom, QFString, parse_VkShaderModule);
fields = (module);
};
specializationInfo = {
type = (single, VkSpecializationInfo);
value = pSpecializationInfo;
};
};
VkShaderModuleCreateInfo = skip;
VkDescriptorSetLayoutBinding = {
binding = auto;
descriptorType = auto;
descriptorCount = auto;
stageFlags = auto;
// skip pImmutableSamplers (default to 0) until I know how it works
};
VkDescriptorSetLayoutCreateInfo = {
flags = auto;
bindings = {
type = (array, VkDescriptorSetLayoutBinding);
size = bindingCount;
values = pBindings;
};
};
VkDescriptorPoolCreateInfo = {
flags = auto;
maxSets = auto;
bindings = {
type = (array, VkDescriptorPoolSize);
size = poolSizeCount;
values = pPoolSizes;
};
};
VkPipelineVertexInputStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
bindings = {
type = (array, VkVertexInputBindingDescription);
size = vertexBindingDescriptionCount;
values = pVertexBindingDescriptions;
};
attributes = {
type = (array, VkVertexInputAttributeDescription);
size = vertexAttributeDescriptionCount;
values = pVertexAttributeDescriptions;
};
};
VkPipelineInputAssemblyStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
topology = auto;
primitiveRestartEnable = auto;
};
VkPipelineViewportStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
//FIXME redo as one array
viewports = {
type = (array, VkViewport);
size = viewportCount;
values = pViewports;
};
scissors = {
type = (array, VkRect2D);
size = scissorCount;
values = pScissors;
};
};
VkPipelineRasterizationStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
depthClampEnable = auto;
rasterizerDiscardEnable = auto;
polygonMode = auto;
cullMode = auto;
frontFace = auto;
depthBiasEnable = auto;
depthBiasConstantFactor = auto;
depthBiasClamp = auto;
depthBiasSlopeFactor = auto;
lineWidth = auto;
};
VkPipelineMultisampleStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
rasterizationSamples = auto;
sampleShadingEnable = auto;
minSampleShading = auto;
//pSampleMask = auto; FIXME disabled until correct size is known
alphaToCoverageEnable = auto;
alphaToOneEnable = auto;
};
VkPipelineDepthStencilStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
depthTestEnable = auto;
depthWriteEnable = auto;
depthCompareOp = auto;
depthBoundsTestEnable = auto;
stencilTestEnable = auto;
front = auto;
back = auto;
minDepthBounds = auto;
maxDepthBounds = auto;
};
VkPipelineColorBlendStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
logicOpEnable = auto;
logicOp = auto;
attachments = {
type = (array, VkPipelineColorBlendAttachmentState);
size = attachmentCount;
values = pAttachments;
};
blendConstants = {
type = (custom, QFString, parse_RGBA);
fields = (blendConstants);
};
};
VkPipelineDynamicStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
dynamicState = {
type = (array, VkDynamicState);
size = dynamicStateCount;
values = pDynamicStates;
};
};
VkPipelineLayoutCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
setLayouts = {
type = (array, {
parse_type = (QFDictionary, QFString);
type = VkDescriptorSetLayout;
parser = parse_VkDescriptorSetLayout;
});
size = setLayoutCount;
values = pSetLayouts;
};
pushConstantRanges = {
type = (array, VkPushConstantRange);
size = pushConstantRangeCount;
values = pPushConstantRanges;
};
};
VkPipelineTessellationStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
patchControlPoints = auto;
};
VkGraphicsPipelineCreateInfo = {
flags = auto;
stages = {
type = (array, VkPipelineShaderStageCreateInfo);
size = stageCount;
values = pStages;
};
vertexInput = {
type = (single, VkPipelineVertexInputStateCreateInfo);
value = pVertexInputState;
};
inputAssembly = {
type = (single, VkPipelineInputAssemblyStateCreateInfo);
value = pInputAssemblyState;
};
tessellation = {
type = (single, VkPipelineTessellationStateCreateInfo);
value = pTessellationState;
};
viewport = {
type = (single, VkPipelineViewportStateCreateInfo);
value = pViewportState;
};
rasterization = {
type = (single, VkPipelineRasterizationStateCreateInfo);
value = pRasterizationState;
};
multisample = {
type = (single, VkPipelineMultisampleStateCreateInfo);
value = pMultisampleState;
};
depthStencil = {
type = (single, VkPipelineDepthStencilStateCreateInfo);
value = pDepthStencilState;
};
colorBlend = {
type = (single, VkPipelineColorBlendStateCreateInfo);
value = pColorBlendState;
};
dynamic = {
type = (single, VkPipelineDynamicStateCreateInfo);
value = pDynamicState;
};
layout = {
type = (custom, QFString, parse_VkPipelineLayout);
fields = (layout);
};
renderPass = {
type = (custom, QFString, parse_VkRenderPass);
fields = (renderPass);
};
subpass = auto;
basePipelineHandle = {
type = (custom, QFString, parse_BasePipeline);
fields = (basePipelineHandle);
};
basePipelineIndex = auto;
};
VkComputePipelineCreateInfo = {
flags = auto;
stage = auto;
layout = {
type = (custom, QFString, parse_VkPipelineLayout);
fields = (layout);
};
basePipelineHandle = {
type = (custom, QFString, parse_BasePipeline);
fields = (basePipelineHandle);
};
basePipelineIndex = auto;
};
VkImageCreateInfo = {
flags = auto;
imageType = auto;
format = auto;
extent = auto;
mipLevels = auto;
arrayLayers = auto;
samples = auto;
tiling = auto;
usage = auto;
sharingMode = skip; // FIXME for now
queueFamilyIndexCount = skip; // FIXME for now
pQueueFamilyIndices = skip; // FIXME for now
initialLayout = auto;
};
VkImageViewCreateInfo = {
flags = auto;
image = {
type = (custom, (QFDictionary, QFString),
parse_VkImage);
fields = (image);
};
viewType = auto;
format = auto;
components = auto;
subresourceRange = auto;
};
VkFramebufferCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
renderPass = {
type = (custom, QFString, parse_VkRenderPass);
fields = (renderPass);
};
attachments = {
type = (array, VkImageView);
size = attachmentCount;
values = pAttachments;
};
width = auto;
height = auto;
layers = auto;
};
VkClearColorValue = skip;
VkClearValue = {
color = {
type = (custom, QFString, parse_RGBA);
fields = (color);
};
depthStencil = auto;
};
VkRenderPassMultiviewCreateInfo = {
viewMasks = {
type = (array, uint32_t);
size = subpassCount;
values = pViewMasks;
};
viewOffsets = {
type = (array, int32_t);
size = dependencyCount;
values = pViewOffsets;
};
correlationMasks = {
type = (array, uint32_t);
size = correlationMaskCount;
values = pCorrelationMasks;
};
};
qfv_subpass_s = {
.name = qfv_subpass_t;
color = {
type = (custom, QFString, parse_RGBA);
fields = (color);
};
name = {
type = string;
string = name;
};
};
qfv_output_s = {
.name = qfv_output_t;
extent = auto;
image = {
type = (readonly, VkImage);
value = image;
};
view = {
type = (readonly, VkImageView);
value = view;
};
format = auto;
frames = auto;
finalLayout = auto;
};
qfv_taskinfo_s = {
.name = qfv_taskinfo_t;
func = {
type = (custom, QFString, parse_task_function);
fields = (func);
};
params = {
type = (custom, QFArray, parse_task_params);
fields = (params, func);
};
};
qfv_attachmentrefinfo_s = {
.name = qfv_attachmentrefinfo_t;
input = {
type = (array, {
parse_type = QFString;
type = "char *";
parser = parse_string;
});
size = num_input;
values = input;
};
color = {
type = (array, {
parse_type = QFString;
type = "char *";
parser = parse_string;
});
size = num_color;
values = color;
};
resolve = {
type = (array, {
parse_type = QFString;
type = "char *";
parser = parse_string;
});
values = resolve;
matchSize = color;
};
depth = {
type = (single, {
parse_type = QFString;
type = "char *";
parser = parse_string;
});
value = depth;
};
preserve = {
type = (array, {
parse_type = QFString;
type = "char *";
parser = parse_string;
});
size = num_preserve;
values = preserve;
};
};
qfv_pipelineinfo_s = {
.name = qfv_pipelineinfo_t;
color = auto;
name = {
type = string;
string = name;
};
pipeline = {
type = (single, VkGraphicsPipelineCreateInfo);
value = pipeline;
};
tasks = {
type = (array, qfv_taskinfo_t);
size = num_tasks;
values = tasks;
}
};
qfv_subpassinfo_s = {
.name = qfv_subpassinfo_t;
name = {
type = string;
string = name;
};
dependencies = {
type = (array, qfv_dependencyinfo_t);
size = num_dependencies;
values = dependencies;
};
attachments = {
type = (single, qfv_attachmentrefinfo_t);
value = attachments;
};
pipelines = {
type = (array, qfv_pipelineinfo_t);
size = num_pipelines;
values = pipelines;
};
};
qfv_renderpassinfo_s = {
.name = qfv_renderpassinfo_t;
attachments = {
type = (array, qfv_attachmentinfo_t);
size = num_attachments;
values = attachments;
};
framebuffer = auto;
subpasses = {
type = (array, qfv_subpassinfo_t);
size = num_subpasses;
values = subpasses;
};
};
qfv_renderinfo_s = {
.name = qfv_renderinfo_t;
//properties = auto;
images = {
type = (array, qfv_imageinfo_t);
size = num_images;
values = images;
};
views = {
type = (array, qfv_imageviewinfo_t);
size = num_views;
values = views;
};
renderpasses = {
type = (array, qfv_renderpassinfo_t);
size = num_renderpasses;
values = renderpasses;
};
}
};
}