quakeforge/libs/video/renderer/vulkan/shader/sprite_gbuf.vert
Bill Currie 25ac0ff303 [vulkan] Adapt the shaders for multi-view
Multi-view will be used for shadows and fisheye.
2023-02-14 13:24:47 +09:00

34 lines
681 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_multiview : enable
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
layout (set = 1, binding = 0) uniform Vertices {
vec4 xyuv[4];
};
layout (push_constant) uniform PushConstants {
mat4 Model;
int frame;
};
layout (location = 0) out vec2 st;
layout (location = 1) out vec4 position;
layout (location = 2) out vec3 normal;
void
main (void)
{
vec4 v = xyuv[frame * 4 + gl_VertexIndex];
vec4 pos = Model[3];
pos += v.x * Model[1] + v.y * Model[2];
gl_Position = Projection3d * (View[gl_ViewIndex] * pos);
st = v.zw;
position = pos;
normal = -vec3(Model[0]);
}