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https://git.code.sf.net/p/quake/quakeforge
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2cee2f2ab8
When working, this will handle the output to the swap-chain images and any final post-processing effects (gamma correction, screen scaling, etc). However, currently the screen is just black because the image for getting the main render pass output isn't hooked up yet.
15 lines
306 B
GLSL
15 lines
306 B
GLSL
#version 450
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#extension GL_GOOGLE_include_directive : enable
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layout (set = 0, binding = 0) uniform
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#include "matrices.h"
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;
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layout (set = 1, binding = 0) uniform sampler2D Input;
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layout (location = 0) out vec4 frag_color;
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void
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main (void)
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{
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frag_color = texture (Input, gl_FragCoord.xy * ScreenSize);
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}
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