quakeforge/libs/video/renderer/vulkan/shader/bsp_gbuf.vert
Bill Currie b7947b48a5 [vulkan] Move matrices uniform def to a header file
Too many places to keep up to date.
2022-11-21 20:02:18 +09:00

31 lines
702 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
#include "entity.h"
layout (set = 0, binding = 0) uniform
#include "matrices.h"
;
layout (set = 1, binding = 0) buffer Entities {
Entity entities[];
};
layout (location = 0) in vec4 vertex;
layout (location = 1) in vec4 tl_uv;
layout (location = 2) in uint entid;
layout (location = 0) out vec4 tl_st;
layout (location = 1) out vec3 direction;
layout (location = 2) out vec4 color;
void
main (void)
{
// geometry shader will take care of Projection and View
vec3 vert = vertex * entities[entid].transform;
gl_Position = vec4 (vert, 1);
direction = (Sky * vertex).xyz;
tl_st = tl_uv;
color = entities[entid].color;
}