mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
145 lines
4.2 KiB
C
145 lines
4.2 KiB
C
/*
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imt.h
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Input Mapping Table management
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Copyright (C) 2001 Zephaniah E. Hull <warp@babylon.d2dc.net>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_input_imt_h
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#define __QF_input_imt_h
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/** \defgroup input_imt Input Mapping Tables
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\ingroup input
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*/
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///@{
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#ifndef __QFCC__
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#include "QF/darray.h"
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#include "QF/qtypes.h"
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#include "QF/input/binding.h"
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/** Input Mapping Table
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*/
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typedef struct imt_s {
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struct imt_s *next; ///< list of tables attached to key_dest
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struct imt_s *chain; ///< fallback table if input not bound
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const char *name; ///< for user interaction
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int written;
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struct DARRAY_TYPE (in_axisbinding_t *) axis_bindings;
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struct DARRAY_TYPE (in_buttonbinding_t *) button_bindings;
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} imt_t;
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typedef enum {
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imti_button,
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imti_cvar,
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} imt_input_type;
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typedef struct imt_input_s {
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imt_input_type type;
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union {
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struct in_button_s *button;
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struct cvar_s *cvar;
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};
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} imt_input_t;
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typedef struct imt_switcher_s {
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struct imt_switcher_s *next;
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const char *name;
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int num_inputs;
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imt_input_t *inputs; // one per input
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imt_t **imts; // 2**(num_inputs)
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struct in_context_s *context;
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} imt_switcher_t;
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typedef struct in_context_s {
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const char *name;
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imt_t *imts;
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imt_t **imt_tail;
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imt_t *active_imt;
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imt_t *default_imt;
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imt_switcher_t *switchers;
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imt_switcher_t **switcher_tail;
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struct cbuf_s *cbuf;
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} in_context_t;
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int IMT_GetAxisBlock (int num_axes);
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int IMT_GetButtonBlock (int num_buttons);
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int IMT_CreateContext (const char *name);
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int IMT_GetContext (void) __attribute__ ((pure));
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void IMT_SetContext (int ctx);
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void IMT_SetContextCbuf (int ctx, struct cbuf_s *cbuf);
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/** Find an Input Mapping Table by name.
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Searches through all contexts for the named imt. The search is case
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insensitive.
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\param name The name of the imt to find. Case insensitive.
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\return The named imt, or null if not found.
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*/
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imt_t *IMT_FindIMT (const char *name) __attribute__ ((pure));
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imt_switcher_t *IMT_FindSwitcher (const char *name) __attribute__ ((pure));
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/** Create a new imt and attach it to the specified context.
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The name of the new imt must be unique (case insensitive) across all
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contexts. This is to simplify the in_bind command.
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If \a chain_imt_name is not null, then it species the fallback imt for when
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the input is not bound in the new imt. It must be an already existing imt
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in the specified context. This is to prevent loops and other weird
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behavior.
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\param context The context to which the new imt will be attached.
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\param imt_name The name for the new imt. Must be unique (case
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insensitive).
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\param chain_imt_name The name of the fallback imt if not null. Must
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already exist on the specified context.
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*/
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int IMT_CreateIMT (int context, const char *imt_name,
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const char *chain_imt_name);
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int IMT_CreateSwitcher (const char *switcher_name,
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int context, imt_t *default_imt,
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int num_inputs, const char **input_names);
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void IMT_BindAxis (imt_t *imt, int axis_num, in_axis_t *axis,
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const in_recipe_t *recipe);
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void IMT_BindButton (imt_t *imt, int button, const char *binding);
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bool IMT_ProcessAxis (int axis, int value);
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bool IMT_ProcessButton (int button, int state);
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void IMT_Init (void);
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void IMT_Shutdown (void);
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struct plitem_s;
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void IMT_SaveConfig (struct plitem_s *config);
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void IMT_SaveAxisConfig (struct plitem_s *axes, int axis_ind, int dev_axis);
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void IMT_SaveButtonConfig (struct plitem_s *buttons, int button_ind,
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int dev_button);
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void IMT_LoadConfig (struct plitem_s *config);
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#endif
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///@}
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#endif//__QF_input_imt_h
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