mirror of
https://git.code.sf.net/p/quake/quakeforge
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c8e6f71a30
Its sole purpose was to pass the newly allocated instsurf when chaining an instance model (ammo box, etc) surface, but using expresion statements removes the need for such shenanigans, and even makes msurface_t that little bit smaller (though a separate array would be much better for cache coherence). More importantly, the relevant code is actually easier to understand: I spent way too long working out what tinst was for and why it was never cleared. |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_fog.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
namehack.h | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |