quakeforge/libs/models
Bill Currie 790f62a209 [image] Make WritePNG take settings from tex_t
This means that a tex_t object is passed in instead of just raw bytes
and width and height, but it means the texture can specify whether it's
flipped or uses BGR instead of RGB. This fixes the upside down
screenshots for vulkan.
2022-04-01 01:01:53 +09:00
..
alias [vulkan] Switch alias pipeline to multi-texture 2021-12-24 06:45:13 +09:00
brush [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
iqm [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
sprite [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00
test
clip_hull.c
fullbright.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
gl_model_fullbright.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
gl_skin.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
glsl_skin.c
Makemodule.am
model.c [mode] Fix a sizeof error 2022-03-31 00:30:00 +09:00
null_model.c
portal.c
skin.c [model] Swap fullbright/top/bottom color func params 2021-12-24 06:45:13 +09:00
sw_skin.c
trace.c [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
vulkan_skin.c
winding.c