mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
5477352e93
I'd been considering it for a while, but in the end, all the issues it presented made me decide it wasn't worth merging and was never really worth keeping: it was a neat proof of concept but of little actual use, especially now everyone either has an OK GPU or would want to stick to 8-bit rendering anyway (sorry L-Havoc). However, both it and my merge work are preserved in git history :)
17 lines
447 B
C
17 lines
447 B
C
#ifndef __vid_sw_h
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#define __vid_sw_h
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struct vrect_s;
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typedef struct sw_ctx_s {
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int pixbytes;
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void (*choose_visual) (struct sw_ctx_s *ctx);
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void (*create_context) (struct sw_ctx_s *ctx);
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void (*set_palette) (struct sw_ctx_s *ctx, const byte *palette);
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void (*update) (struct sw_ctx_s *ctx, struct vrect_s *rects);
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} sw_ctx_t;
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extern sw_ctx_t *sw_ctx;
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struct tex_s *sw_SCR_CaptureBGR (void);
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#endif//__vid_sw_h
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