mirror of
https://git.code.sf.net/p/quake/quakeforge
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c05476f94b
r_screen isn't really the right place, but it gets the scene rendering out of the low-level renderers and will make it easier to sort out later, and hopefully easier to figure out a good design for vulkan. |
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.. | ||
defines.h | ||
funcs.h | ||
qf_alias.h | ||
qf_bsp.h | ||
qf_draw.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_main.h | ||
qf_particles.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
types.h |