quakeforge/libs/video/renderer/glsl
2014-01-28 16:22:04 +09:00
..
glsl_alias.c Use the new shader system in the bsp renderer. 2014-01-28 16:22:04 +09:00
glsl_bsp.c Remove redundant fog and palette shader code. 2014-01-28 16:22:04 +09:00
glsl_draw.c Remove the long dead text vertex shader. 2014-01-28 16:22:04 +09:00
glsl_fog.c Do a bit of bound() usage auditing. 2012-07-12 19:33:51 +09:00
glsl_iqm.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
glsl_main.c Fix the calls for Draw_Init in the gl renderers. 2013-05-09 17:58:33 +09:00
glsl_particles.c Remove redundant fog and palette shader code. 2014-01-28 16:22:04 +09:00
glsl_screen.c Fix scr_copyeverything in gl and glsl. 2013-01-13 17:23:00 +09:00
glsl_shader.c Fix an allocation oopsie. 2014-01-28 16:22:04 +09:00
glsl_sprite.c Remove redundant fog and palette shader code. 2014-01-28 16:22:04 +09:00
glsl_textures.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
iqm.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
iqm.vert Remove the vertex scaling. 2012-05-16 08:13:59 +09:00
Makefile.am Use the new shader system for sprites. 2014-01-28 16:22:04 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakeforge.glsl Remove redundant fog and palette shader code. 2014-01-28 16:22:04 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
vid_common_glsl.c Start using the new shader system. 2014-01-28 16:22:04 +09:00