quakeforge/libs
Bill Currie c8472755d1 [model] Move visframe out of msurface_t
One more step towards BSP thread-safety. This one brought with it a very
noticeable speed boost (ie, not lost in the noise) thanks to the face
visframes being in tightly packed groups instead of 128 bytes apart,
though the sw render's boost is lost in the noise (but it's very
fill-rate limited).
2022-05-22 16:38:50 +09:00
..
audio [audio] Handle multiple cue points in wav files 2022-05-22 11:59:53 +09:00
client [client] Pre-cache temp entity data after clearing memory 2022-05-19 13:26:45 +09:00
console [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
gamecode [gamecode] Plug a nasty buffer overflow 2022-05-21 14:28:47 +09:00
gib [gib] Plug some memory leaks 2022-05-12 19:58:18 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Correct copyright attribution for in_imt.c 2022-05-22 13:52:34 +09:00
models [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Free buffer used for loading plists 2022-05-12 22:47:55 +09:00
scene [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
ui [ui] Free the view's children array 2022-05-12 19:58:18 +09:00
util [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
video [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00