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qf
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quakeforge
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https://git.code.sf.net/p/quake/quakeforge
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c784b4375a
quakeforge
/
libs
/
models
History
Ragnvald Maartmann-Moe IV
cb241c50bf
Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures.
2002-09-10 23:40:13 +00:00
..
alias
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
brush
Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures.
2002-09-10 23:40:13 +00:00
sprite
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
.gitignore
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
2001-05-10 06:01:11 +00:00
Makefile.am
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
2002-08-01 19:49:10 +00:00
clip_hull.c
More whitespace. Eek.
2002-08-25 16:35:22 +00:00
gl_model_fullbright.c
Whitespace, comment cleanups.
2002-08-25 14:25:38 +00:00
model.c
Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup.
2002-09-01 23:45:22 +00:00